Followersįollowers are the inhabitants of a City that follow a specific Religion. Players are informed when the Territory starts being converted, so you’ll have time to respond either militarily or by producing more Faith. If a Religion’s impact on a Territory remains significantly higher, for a set number of turns, than that of the Territory’s current religion, then the Territory will convert to this new Religion. A Religion’s Faith production counts less towards its Religion’s impact on other Territories the further it must travel, and Faith cannot travel across Territories that follow a different Religion. Propagation of a ReligionĮach Territory follows a specific Religion, but it can be converted to a new Religion based on the Faith produced for this Religion in the Territory itself and in other Territories. This can also be triggered when a player’s Territory is converted by a Religion that is not Animist. When an Empire has a City that reaches a fixed threshold of Population(including Units ) it will then be able to create its own Religion. Appearance of a ReligionĪt the start of the game each Empire follows the same Religion: Animism. Religion can be a way for players to rule harshly, soothe their population, spark wars, or kindle friendships. In Humankind, religion is represented by a system designed to reflect its complex movements through time.
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